Primitive Types
ReScript comes with the familiar primitive types like string
, int
, float
, etc.
String
ReScript string
s are delimited using double quotes (single quotes are reserved for the character type below).
To concatenate strings, use ++
:
String Interpolation
There's a special syntax for string that allows
multiline string just like before
no special character escaping
Interpolation
This is just like JavaScript's backtick string interpolation, except without needing to escape special characters.
Usage
See the familiar String
API in the API docs. Since a ReScript string maps to a JavaScript string, you can mix & match the string operations in all standard libraries.
Tips & Tricks
You have a good type system now! In an untyped language, you'd often overload the meaning of string by using it as:
a unique id:
var BLUE_COLOR = "blue"
an identifier into a data structure:
var BLUE = "blue" var RED = "red" var colors = [BLUE, RED]
the name of an object field:
person["age"] = 24
an enum:
if (audio.canPlayType() === 'probably') {...}
(ಠ_ಠ)other crazy patterns you'll soon find horrible, after getting used to ReScript's alternatives.
The more you overload the poor string type, the less the type system (or a teammate) can help you! ReScript provides concise, fast and maintainable types & data structures alternatives to the use-cases above (e.g. variants, in a later section).
Char
ReScript has a type for a string with a single letter:
Note: Char doesn't support Unicode or UTF-8 and is therefore not recommended.
To convert a String to a Char, use String.get("a", 0)
. To convert a Char to a String, use String.make(1, 'a')
.
Regular Expression
ReScript regular expressions compile cleanly to their JavaScript counterpart:
A regular expression like the above has the type Js.Re.t
. The Js.Re module contains the regular expression helpers you have seen in JS.
Boolean
A ReScript boolean has the type bool
and can be either true
or false
. Common operations:
&&
: logical and.||
: logical or.!
: logical not.<=
,>=
,<
,>
==
: structural equal, compares data structures deeply.(1, 2) == (1, 2)
istrue
. Convenient, but use with caution.===
: referential equal, compares shallowly.(1, 2) === (1, 2)
isfalse
.let myTuple = (1, 2); myTuple === myTuple
istrue
.!=
: structural unequal.!==
: referential unequal.
ReScript's true/false
compiles into a JavaScript true/false
.
Integers
32-bits, truncated when necessary. We provide the usual operations on them: +
, -
, *
, /
, etc. See Js.Int for helper functions.
Be careful when you bind to JavaScript numbers! Since ReScript integers have a much smaller range than JavaScript numbers, data might get lost when dealing with large numbers. In those cases it’s much safer to bind the numbers as float. Be extra mindful of this when binding to JavaScript Dates and their epoch time.
To improve readability, you may place underscores in the middle of numeric literals such as 1_000_000
. Note that underscores can be placed anywhere within a number, not just every three digits.
Floats
Float requires other operators: +.
, -.
, *.
, /.
, etc. Like 0.5 +. 0.6
. See Js.Float for helper functions.
As with integers, you may use underscores within literals to improve readability.
Unit
The unit
type indicates the absence of a specific value. It has only a single value, ()
, which acts as a placeholder when no other value exists or is needed. It compiles to JavaScript's undefined
and resembles the void
type in languages such as C++. What's the point of such a type?
Consider the Math.random
function. Its type signature is unit => float
, which means it receives a unit
as input and calculates a random float
as output. You use the function like this - let x = Math.random()
. Notice ()
as the first and only function argument.
Imagine a simplified Console.log
function that prints a message. Its type signature is string => unit
and you'd use it like this Console.log("Hello!")
. It takes a string as input, prints it, and then returns nothing useful. When unit
is the output of a function it means the function performs some kind of side-effect.
Unknown
The unknown
type represents values with contents that are a mystery or are not 100% guaranteed to be what you think they are. It provides type-safety when interacting with data received from an untrusted source. For example, suppose an external function is supposed to return a string
. It might. But if the documentation is not accurate or the code has bugs, the function could return null
, an array
, or something else you weren't expecting.
The ReScript type system helps you avoid run-time crashes and unpredicatable behavior by preventing you from using unknown
in places that expect a string
or int
or some other type. The ReScript core libraries also provide utility functions to help you inspect unknown
values and access their contents. In some cases you may need a JSON parsing library to convert unknown
values to types you can safely use.
Consider using unknown
when receiving data from external JavaScript functions